If you are a game programmer or specifically an Unreal Engine developer, with little or no knowledge of video game networking systems, and want to delve deep into this topic, then this book is for you.
Developers who are proficient in other game engines and are interested in understanding the principles of the Unreal multiplayer system will also benefit from this book; however, a basic knowledge of Unreal Engine and C++ is strongly recommended.

Architecture.
Unreal Engine can be used in architecture to create real-time interactive visualizations of architectural projects. These simulations can be run on a multiplayer networking system providing online collaboration capabilities between architects. During the design process, architects can use Building Information Modeling (BIM) technology in a networked system to access the same model and make changes simultaneously, being more collaborative and efficient.
Real-time rendering software with multi-user capabilities helps designers and architects connect with stakeholders in every phase of the Architecture, Engineering, and Construction (AEC) life cycle, enabling faster, better communication.
ОГЛАВЛЕНИЕ.
Part 1: Introducing Multiplayer Games.
1 Getting Started with Multiplayer Game Development.
2 Understanding Networking Basics.
3 Testing the Multiplayer System with a Project Prototype.
Part 2: Networking and Multiplayer Games in Unreal Engine.
4 Setting Up Your First Multiplayer Environment.
5 Managing Actors in a Multiplayer Environment.
6 Replicating Properties Over the Network.
7 Using Remote Procedure Calls (RPCs).
Part 3: Improving Your Game.
8 Introducing AI into a Multiplayer Environment.
9 Extending AI Behaviors.
10 Enhancing the Player Experience.
11 Debugging a Multiplayer Game.
Part 4:Deploying Your Game Online.
12 Managing Multiplayer Sessions.
13 Handling Data During a Session.
14 Deploying Multiplayer Games.
15 Adding Epic Online Services (EOS).
Index.
Other Books You May Enjoy.
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