Godot From Zero to proficiency, Beginner, A step-by-step guide to coding your first game, Felicia P., 2021

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Godot From Zero to proficiency, Beginner, A step-by-step guide to coding your first game, Felicia P., 2021.
    
   This book will show you how you can very quickly start using Godot and code in GDScript, a scripting language similar to Python.
This book series entitled Godot From Zero to Proficiency allows you to play around with Godot’s core features, and essentially those that will make it possible to create interesting 3D and 2D games rapidly. After reading this book series, you should find it easier to use Godot and its core functionalities, including programming with GDScript.

Godot From Zero to proficiency, Beginner, A step-by-step guide to coding your first game, Felicia P., 2021


Methods and Functions.
As mentioned earlier, the terms method and function will be used interchangeably in this book. Methods or functions can be compared to a friend or a colleague to whom you gently ask to perform a task, based on specific instructions, and to return the information to you then. For example, you could ask your friend the following: you please tell me when I will be celebrating my 20th birthday given that I was born in So you give your friend (who is good at Math :-)) the information (date of birth) and s/he will calculate the year of your 20th birthday and give this information back to you. So in other words, your friend will be given an input (i.e., the date of birth) and return an output (i.e., the year of your 20th birthday). Methods work exactly this way: they are given information (and sometimes not), perform an action, and then (sometimes, if it is needed) return information.

In programming terms, a method (or function) is a block of instructions that performs a set of actions. A method is executed when invoked (or put more simply or when an event occurs (e.g., the player has clicked on a button or the player collides with an object; we will see more about events in the next section). As for member variables, member functions or methods are declared and they can also be called.

Contents.
Title Page.
Patrick Felicia.
Godot From Zero to Proficiency | (Beginner).
Credits.
About the Author.
Support and Resources for this Book.
Table of Contents.
Preface.
Content Covered by this Book.
What you Need to Use this Book.
Who this book is for.
Who this book is not for.
How you will learn from this book.
Format of Each Chapter and Writing Conventions.
How Can You Learn Best from this Book?.
Feedback.
Downloading the Solutions for the Book.
Improving the Book.
Supporting the Author.
Chapter 1: Introduction to Programming in GDScript.
Chapter 2: Creating your First Script.
Chapter 3: Adding Interaction with GDScript.
Chapter 4: Creating and Updating a User Interface from Your Code.
Chapter 5: Polishing Our Game.
Chapter 6: Frequently Asked Questions.
Thank you.
Sign up for Patrick Felicia's Mailing List.



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2025-07-17 11:39:08