HTML5 Quick Markup Reference, Jackson W., 2016

HTML5 Quick Markup Reference, Jackson W., 2016.

   HTML5 Quick Markup Reference is intended for the HTML5 content developer. As HTML5 now powers not only web browsers, but also, smartphones, iTV Sets, gaming consoles, tablets, smart watches, notebooks, laptops, e-books, and more. This book is for digital artisans, digital videographers, multimedia producers, digital illustrators, HTML5 OS or application developers, HTML5 website developers, all social media campaign developers, HTML5 game producers, HTML5 effect compositors, user interface design architects, user experience designer architects, and anyone else interested in generating the superiorquality HTML5 content experience that the public is looking for.
The book covers HTML5 and new HTML5.1 concepts, elements, editing, new media assets, publishing, programming, styling and real-time rendering. This equates to creating the most advanced multimedia-capable HTML5 content applications, including genres including digital images, digital audio, digital video, digital illustration or scalable vector graphics (SVG), Interactive 3D, or WebGL and WebGL 2, as well as Web 3.0 (Semantic Web Search).

HTML5 Quick Markup Reference, Jackson W., 2016


HTML5 Quick Reference: Tag Categories.
This book goes over HTML5 tags from the highest level of the document in a "top down" fashion. We start with the tags that define the areas of your HTML5 document and the tags found at the top of your document, which define SEO (meta tags) and external documents (such as CSS and JS documents and favicons), which are linked to an HTML5 document from external file resources. The first four chapters cover the tags that define your HTML5 document's infrastructure.

Chapters 2 through 9 cover the basics, such as hypertext (linking to other URLs), new media assets such as imagery, audio, and video, and the document content hierarchy and heading levels.

Chapters 10 through 15 cover text-based elements such as paragraphs, lists, forms, and tables, which contain most of the text-based content found in HTML5 documents and apps today. These chapters are a bit longer because there are quite a few tags related to these areas in HTML.

Contents.
About the Author.
About the Technical Reviewer.
Acknowledgments.
Introduction.
Chapter 1: HTML5 History: The Past and Future of HTML Markup.
Chapter 2: HTML5 Documents: Top-Level Document Defi nition.
Chapter 3: HTML5 Search Engine Optimization: Title and Meta.
Chapter 4: HTML5 Referencing: Using External Links and Favicons.
Chapter 5: HTML5 Processing: Using CSS and JavaScript.
Chapter 6: HTML5 Parameters: Using Global Tag Attributes.
Chapter 7: HTML5 Navigation: Using an Anchor Tag for Hypertext.
Chapter 8: HTML5 Multimedia: Utilizing New Media Assets.
Chapter 9: HTML5 Organization: Document Content Hierarchy.
Chapter 10: HTML5 Semantics: Defi ning Semantic Documents.
Chapter 11: HTML5 Formatting: Publish Text-Based Content.
Chapter 12: HTML5 Phrase Tags: Using Non-Standard Text.
Chapter 13: HTML5 Lists: Numbered, Bulleted, and Defi nition Lists.
Chapter 14: HTML5 Tables: Constructing Data in a Tabular Format.
Chapter 15: HTML5 Forms: Creating Forms Using HTML5 Tags.
Chapter 16: HTML5 Position: Document Layout and Text Spanning.
Chapter 17: HTML5 Scripting: Using JavaScript and <script> Tag.
Chapter 18: HTML5 Styling: Using the <style> Tag to Access CSS3.
Chapter 19: HTML5 Real-Time Rendering: Using the <canvas> Tag.
Chapter 20: HTML5 Plug-ins: Using the <object>, <embed>, <applet>, and <param> Tags.
Chapter 21: HTML5 Frames: Using the <iframe> Tag.
Chapter 22: HTML5 Ruby Annotations: Using the <ruby> Tag.
Chapter 23: HTML 5.1 Tags: Using Menu and Dialog Design Elements.
Appendix A: NetBeans: Set up an HTML5 Integrated Development IDE.
Appendix B: Eclipse: Set up an HTML5 Integrated Development IDE.
Appendix C: IntelliJ: Set up an HTML5 Integrated Development IDE.
Appendix D: Multimedia: Set up Your New Media Content Development.
Index.



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